Thursday, February 11, 2016


You guys are fantastic!

Nazgar, Assassin and Striker are sold out, and thank you for validating my faith in the idea of moving ahead with new figures.
It is difficult to be in this business. The rewards are intense - I like making things and knowing people are having fun collecting and building with them - but there is always that risk that a new product won't go over as well as one would like.
We don't have that here.

It's going to be a while before you see any new product out of Toyfinity, with Chinese New Year shutting the factories down, but look for more Toyfinity fun around May of this year!

Friday, February 5, 2016



With his acquisition of a Z-Core, the most powerful energy source for mechanical beings in the known universe, Nazgar is able to shed his old life-sustaining biosuit and create an entirely new form for himself out of Zeroid technology. Will MAXX ZERO and the Robo Force be able to stop him?

Nazgar was the legendary unreleased "big bad" of the Robo Force line, shown in the 1985 Ideal Catalog but never released - and now you can own him in an all-new Glyos System compatible form!

This is a very special release for Toyfinity, as we are also adding THE ZEROIDS to our catalog of figures.
These "worker robots of the future" were a popular franchise for Ideal in the 60s and 70s as part of S.T.A.R. Team, and now they are back to assist Maxx Zero in the battle against the Cult of Dred!

Nazgar, Neo Zeroid Assassin, and Zeroid Striker go on sale THIS SUNDAY February 7th at 7 pm Eastern Standard Time.
Nazgar is $35, includes the special first edition Nazgar head as shown in the picture (not available anywhere else), and allows you to build two figures at the same time: Nazgar and the Nazguardian/Technician Zeroid.

Zeroid Striker is $20.

Neo Zeroid Assassin is $14.

Continue your Robo Force and Zeroids collections with these all-new items!

Thursday, February 4, 2016


Neo Zeroid Assassin has an assistant in his divine mission - ZEROID STRIKER.
 This older-model Zeroid was created long ago, and serves as protector and soldier to Assassin.
And Assassin needs him, because they are constantly being thwarted by...
This mechanoid and his assistants, the TECHNICIAN ZEROIDS, are on the same quest for Zeroid technology, though Assassin cannot recognize the design of SZB from his database...not that he has been able to contact Zintar The Explorer for a number of years now to discern the origin of SZB.

Monday, February 1, 2016


After their reawakening on a strange beast-filled world, with the loss of their history and knowledge, the Zeroids looked to reestablish themselves in the universe.
Led by ZINTAR THE EXPLORER and ZERAK THE DESTROYER, the Zeroids escaped into space in a barely-functioning makeshift Exploration Module and began a search for a new home to replace their lost Planet Zero.

Many years later....
The Zeroid Ascendancy has been fractured.
Key philosophical differences between Zintar and Zerak, without the firm claws of COMMANDER ZOGG to guide them, have led to different evolutionary paths for these mechanical wonders. The tribes of the Prime Zeroids have gone their own ways, interacting very little over the interceding years.  

NEO ZEROID ASSASSIN, modeled after the Neo form of his patron Zintar, is charged with one mission:
recovering Zeroid technology from the hands of the organics - or destroying it.
Assassin employs the newest in Zeroid technology - a Magnet Blaster replaces the old Magnet Hand, turning it into a powerful weapon against all types of life, while the magnetic generator tied to his Beta Core allows him to float over most surfaces.
He lives in a natural state of distrust after the instances of sheer ignorance he has witnessed from other beings. He hopes to one day return the artifacts he and his partner have found to Zintar...though it has been many years since Zintar has returned a communication.